The crux of the game is its combat and platforming. Their interactions are short and don’t typically add either humor or exposition, unfortunately.įollowing the plot is not requisite for enjoying Itorah by any means. Especially with the few NPCs scattered about. But even while reading, the character interaction are rather mundane. I was instantly disincentivized from keeping up with the plot on account of the strain it required to participate in it. The biggest issue is that the text boxes are so small I could hardly read them. The characters and dialogue, on the other hand, were lacking. The game’s music is often subtle but also helps set the beautiful atmospheres. ![]() The underwater zone is preceded by an above-ground water zone, for example. What I love most about the environments, though, is that as you progress between them, the maps feel like they progress into one another. ![]() Even though they are comprised of many of the classic environments, fire lands, and icy lands, you also have an underwater pipework and a dark library too. Across the game’s many lands, no two maps look alike. It’s a sharp pixel style with high-definition character models and luxuriating backgrounds. ![]() Itorah’s personality comes more from its art than its story and characters. From developer Grimbart Tales and publisher Assemble Entertainment comes Itorah, a 2D action-platformer with Metroidvania elements where you stumble upon a talking staff embodying a once-great warrior and set off to save Nahucan from a mysterious plague.
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